12/18/2022 0 Comments Adobe fuse addonsHere I must say that I like the principles of work and the final result more than after working with MakeHuman. Fortunately, the free community took this initiative and continued development, and now we have an add-on with the updated name MB-Lab, which works great in Blender 2.8. Previously, this plugin was called as Manuel Bastioni Lab, but, as is often the case with open-source software, at some point the author lost interest in his creation and abandoned it (long before the release of Blender 2.8). In short, it will not work quickly to make a high-quality finished model (unless of course, you are working on the next edition of the Kama Sutra, for which clothes are not needed). By the way, exactly the same trouble with hairstyles. Even if you buy or find free, ready-made models of clothing, pulling them onto a human’s model in MakeHuman is another challenge. Not only is the process of modeling and texturing clothes in itself a rather laborious operation, but also working with the mentioned add-ons is far from the ideal of convenience and intuitiveness. But again, it’s a bad headache to act this way. To do this, there were even created special add-ons for Blender. You can create clothes for models in Blender and then import it back into MakeHuman. There is still another library of clothes created in a free community, but it looks like some trash and shame. By default, several clothes are included, but they are more suitable for demonstrating capabilities than for real usage. There are also some nice additions, for example - a good library of poses.īut all the rests slows down on the creation of clothing for the character. It is possible to choose between several options for the mesh topology, as well as between several options of the rig (more simple for game engines and more detailed for advanced animation). The output model of the human turns out to be quite high-quality. The interface is quite convenient, but it is too far from the usage of the Fuse described below. It used to be an add-on to Blender, but today it is an independent program. MakeHuman is a free software for creating human models. Though, sometimes it may be necessary to slightly modify it. Usually, the automatic linkage of the scales works quite high quality. Again, there are a lot of videos on YouTube about how to attach the created rig to the mesh. With Rigify, you can create a rig in just one click. At the rigging stage, you can also simplify the task by not creating a skeleton from scratch, but using the wonderful Rigify plugin for these purposes (included in the standard Blender package, including version 2.8). Nevertheless, I would like to point out that you can ease your task by using ready-made models as the basis for modeling. There are enough lessons on such modeling on YouTube, so I am not going to dwell on this method in detail. Unfortunately, this is also the longest way. The simplest and most obvious way is to manually model a human. Options for creating a human model with a rig in Blenderīefore we start to review the simplest and fastest way, I’ll list what other ways to create a human model in Blender for custom development can be.
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